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Inspirational  real-life  storytelling  is  a  method  that  has  been  recommended  by  a  number  of
               educators worldwide. Learners meet entrepreneurs who present of firsthand their real-life stories.
               These presentations include lessons from the entrepreneurial practice and give an overview over
               real problems, challenges and solutions. What is more, the storytelling sessions could be organized
               in a very dynamic, interactive manner, thus giving the students the opportunity to ask questions of
               their  personal  interest.  Taking  into  consideration  the  fact,  that  entrepreneurship  is  a  practice-
               oriented area, it is extremely appropriate to meet learners and practitioners in the classroom. It is
               useful  for  the  students  to  exchange  with  entrepreneurs  with  the  same  national  and  cultural
               backgrounds. However, it is also important to map success stories from all around Europe in order
               to ignite the inspiration and collect best practices. The “personal storytelling” method depends on
               the experience and social intelligence of the presentator – if he/she is not aware of the necessities
               of the audience, feedback could not be timely received to assess performance.


               Gamification

               Gamification is the use of gameplay techniques for non-game applications, thus enabling learning
               by doing. It turns out that the use of active or innovative methods like games, video challenges,
               web-based content and simulations are valuable teaching methods. It is presumed that application
               of games and other activity-based instruments in class promote collaboration, interactivity and
               active  learning.  The  interactive  engagement  enhances  the  problem-solving  skills.  Gamified
               approaches  challenge  and  motivate  learners  by  giving  them  an  active  role  and  fostering  their
               critical thinking.


               Design thinking

               Design thinking is essentially concerned with human needs and solving problems. It is not a linear
               process and does not focus on milestones. Design thinking is a human-centered iterative process
               for creative problem-solving. It encourages organizations to put the emphasis on the people, which
               leads to better products, services and internal dynamics. Design thinking is also seen as a strategy
               for innovation. This concept involves five stages – empathize (gain an empathetic understanding),
               define, (formulate problem statements), ideate (generate ideas), prototype (identify best possible
               solutions to the problems found) and test (experiment, test the prototype), and it’s most appropriate
               to deal with unknown or unstructured problems. It is therefore assumed that constantly challenging
               for new ideas and constantly rethinking current solutions are central aspects of design thinking.


               Effective classrooms (including virtual classroom)

               Effective  classroom  management  refers  to  the  collection  of  diverse  and  powerful  strategies
               designed to create a learning environment that is most conductive to learning and enjoying school.






                                                 Project 2019-1-BG01-KA204_062299
                           The content of this material does not necessary reflect the official position of the European Union.
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